Well as we start another ‘massive’ project and the pressure mounts, I hope we have all the safeguards and checks and balances in place, so the jobs a breeze and we all enjoy it. There is alot of romanticism in design, and thats why I love it, but it also generates an idea that projects ‘fail’ . Now I am really guilty of this. Complaining that it wasn’t as good as I wanted it to be, I can’t believe I worked so hard and the end result is awful.
Well usually I just did too much. Don’t wire frame every permutation. Pixel perfect designs don’t mean you write a styleguide that describes every pixel. I’ve never worked on a project that needed more than two or three designers, after that you are treading on each others toes. I have written about this sort of thing before, and hopefully I’m learning by my mistakes.
Anyway I came across this blog entry which features a lot of things and ideas that have been in my head recently, in an article by a designer more talented and articulate than me so enjoy. How I learned to become a failure.
I love the idea of the marshmallow game. I accept its a motivational speakers TED moment in the spotlight. But when it comes to creative problem solving kindergarden, he means nursery kids are better than CEO’s. But he explains this is about gradual iterative design. I’m also having a bit of a ‘wow’ what a dude thing with Jim Coudal at the moment having watched this talk. Creative mornings with Jim Coudal.
I want to be Mr Busy, but not Mr Grumble, that would be bumble.